﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nuzzle.Protocol.Messages.Game.Context
{
    public class GameContextRemoveElementMessage : NetworkMessage
    {
        public GameContextRemoveElementMessage(int id)
            : base(NetworkMessageID.GameContextRemoveElementMessage)
        {
            base.WriterBuffer.writeInt(id);
        }
    }
}
